Classic Wrestling Game Grabs the Attention at John Cena's Final Monday Night Raw Appearance

The 17th of November edition of Monday Night Raw streamed on Netflix featured Cena's ultimate appearance on the program as an competing wrestler. Moreover witnessed the comeback and showdown between Brock Lesnar and Roman Reigns as they teamed up with their individual groups for the upcoming 5-on-5 match at WarGames. Wedged in between the excitement were surprises like AJ Lee supporting Maxxine Dupri secure the women's Intercontinental Championship, and Dolph Ziggler reappearing. In such a jam-packed Madison Square Garden event, the spotlight was taken by Lil Yachty, when he presented his silver PSP for the camera, revealing he was playing SmackDown! vs Raw 2006.

Trending Moment: The Rapper and His Handheld Device

Despite everything that went down on this historic Raw, it was Lil Yachty and his PSP that became a sensation. Could it be because of pop culture's enduring love for Sony's mobile device? Might it be because people nostalgically recall the brilliance of the SmackDown! vs. Raw franchise? Or perhaps, because WWE fans don't care for the more recent 2K games?

Delving Into SmackDown! vs. Raw 2006: A Iconic Title

Uninitiated fans, SmackDown! vs. Raw 2006 represented the franchise's debut on the PSP and was the ultimate entry in the SmackDown! vs. Raw line to remain only on PlayStation. The game shifted the franchise toward increased realism and authenticity, departing from the arcade-like feel of earlier titles. It brought in a new momentum bar that controlled the flow of a match, taking the place of the previous "clean/dirty" and "SmackDown!" meters. Players could choose to wrestle “clean” as a face or “dirty” as a heel, with a endurance feature that drained as matches grew more intense; flashier moves meant faster fatigue. SmackDown! vs. Raw 2006 eventually became the best-selling PlayStation 2 release in the entire series.

Development of the Franchise

The line started with WWF SmackDown! on the original PlayStation and persisted as an regular release, aside from in 2021. It remained a exclusive to PlayStation until WWE SmackDown vs. Raw 2007, which expanded the franchise to further platforms. In 2013, the series was relabeled as WWE 2K, beginning with WWE 2K14.

Features and Exclusive Elements

Previously, the SmackDown! vs. Raw games reigned supreme and appeared as an evolution of titles from the N64 era, because of enhanced graphics. When the franchise transitioned to PlayStation 2, that impression only heightened as titles with sharp visuals, new gaming modes, and role-playing storylines were consistently introduced.

The PSP edition of SmackDown! vs. Raw 2006 includes modes not found on its PS2 version, including three exclusive mini-games available from the start. The first, "WWE Game Show," tests players with 500 wrestling questions covering everything from music and finishers to history and feuds, at times using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players guide Eugene (whose persona is being an intellectually challenged wrestling savant) around the ring as quickly as possible.

Nostalgia and Legacy

The older SmackDown! vs. Raw games were very zany, even when they aimed for more realistic gameplay. The franchise moved toward complete simulations with the 2K games, devoid of the innovative ideas of their predecessors. But the older titles also served as reminders of some of our favorite eras of wrestling.

Perhaps fans are longing for a comparable, more "fun-based" time in their wrestling games. Perhaps the delight of seeing a celebrity celebrating the brilliance of the PSP, like the rest of the internet does, is what made folks clamor for Yachty. Otherwise SmackDown! vs. Raw 2006 was really that great, and reflects an similarly great era of wrestling, one that was dominated by John Cena, who will step away from in-ring competition on December 13, at the Capital One Arena in Washington, D.C.

Mark Hurst
Mark Hurst

A creative technologist passionate about blending art and code to build innovative digital experiences.